Opening scene - The scene is a forest on the very outskirts of town. It is closed in inside and Hayden, the main character, makes his way towards it silently. As he enters, he calls out to an unseen person.
Hayden: Gianni! Gianni!
He looks into the distance, camera cuts to nothing.
Hayden: (muttering) What the hell? Gianni!
Hayden sighs. Enter Gianni in the background out of focus.
Hayden: Where's he gone?
Gianni brought into focus. He turns to face him.
Gianni: Hello Hayden.
Hayden makes his way towards his old friend, they take each other in.
Hayden: What did you bring me out here for then?
Gianni doesn't reply, but smiles at Hayden.
Hayden: Listen man, I'm sorry I didn't come to the funeral, I know how close you were with Ma-
Gianni: (drawing the sword) DON'T SAY HIS NAME!
Hayden: Gianni....nobody needs to get hurt...I haven't done anything wrong.
Gianni laughs, still inching towards Hayden. Hayden also tries to back away from he sword but Gianni follows.
Gianni: Haven't you?
Hayden: No...why? What have I done wrong?
Gianni: If it wasn't for you and your stupid mission, he'd still be alive!
Gianni pushes Hayden with a force that knocks him off of his feet. He struggles to getup again but Gianni is stood over him.
Hayden: Gianni...don't do something that you'll regret!
Gianni: I have no regrets!
He lunges forwards, stabbing Hayden. Hayden groans and the camera goes black for several seconds.
Friday, 30 April 2010
Wednesday, 28 April 2010
Questionnaire Results.
1) 15-19 : 8
20-29 : 2
30+ : 0
2) Male : 6
Female : 4
3) Yes : 8
No : 2
4) Yes : 6
No : 4
5) 1-5 : 8
6-10 : 2
11+ : 0
6) Vampire : 2
Ghost : 3
Werewolf : 1
Zombie : 4
Other : 0
7) Yes : 4
No : 4
Maybe : 2
8) Yes : 8
No : 2
9) Yes : 6
No : 4
10) Forest : 4
Mansion : 1
Urban : 3
Castle : 2
20-29 : 2
30+ : 0
2) Male : 6
Female : 4
3) Yes : 8
No : 2
4) Yes : 6
No : 4
5) 1-5 : 8
6-10 : 2
11+ : 0
6) Vampire : 2
Ghost : 3
Werewolf : 1
Zombie : 4
Other : 0
7) Yes : 4
No : 4
Maybe : 2
8) Yes : 8
No : 2
9) Yes : 6
No : 4
10) Forest : 4
Mansion : 1
Urban : 3
Castle : 2
Labels:
question,
questionnaire,
result,
results
Tuesday, 27 April 2010
Shot List for the Final Production
This is the shot list in chronological order after the film has been edited together.
Exterior - Forest Floor - Daytime.
SHOT 1: Opening scene, establishing ELS shot of forest and path. Hayden seen in foreground. No dialogue.
SHOT 2: Passing of time cut to show passing of time. Hayden moved further along the path. No dialogue.
SHOT 3: L shot of Hayden entering forest.
SHOT 4: POV shot of figure following Hayden into forest.
SHOT 5: Eye-line match shots. M shot of Hayden looking off camera.
Exterior - Inside Forest - Daytime
SHOT 6: Cut to what Hayden was looking at, ML shot of tree and foliage.
SHOT 7: Cut to Hayden's reaction to seeing this. M shot again.
SHOT 8: ML shot behind Hayden.
SHOT 9: L shot. Hayden in foreground. Pull shot to show background with Gianni in focus.
SHOT 10: CU of Gianni, turns to the side.
SHOT 11: Establishing LS of Hayden and Gianni.
SHOT 12: MCU of Hayden. Dialogue.
SHOT 13: CU of Gianni's face.
SHOT 14: Second MCU of Hayden.
SHOT 15: M shot of Gianni, drawing sword.
SHOT 16: M shot, PAN right as Hayden backs away and Gianni advances.
SHOT 17: ML shot, Gianni pushes Hayden.
SHOT 18: MOA M shot as Hayden falls.
SHOT 19: MCU of Gianni, camera tilted up at him.
SHOT 20: M of Hayden on floor, camera tilted down.
SHOT 21: MCU of Gianni, stabs at Hayden. Fade to black.
SHOT 22: Fade back in, L of Gianni walking away down the path. Camera pans right to the forest.
SHOT 23: M of Hayden's hand moving and gripping, fade to white background.
Exterior - Forest Floor - Daytime.
SHOT 1: Opening scene, establishing ELS shot of forest and path. Hayden seen in foreground. No dialogue.
SHOT 2: Passing of time cut to show passing of time. Hayden moved further along the path. No dialogue.
SHOT 3: L shot of Hayden entering forest.
SHOT 4: POV shot of figure following Hayden into forest.
SHOT 5: Eye-line match shots. M shot of Hayden looking off camera.
Exterior - Inside Forest - Daytime
SHOT 6: Cut to what Hayden was looking at, ML shot of tree and foliage.
SHOT 7: Cut to Hayden's reaction to seeing this. M shot again.
SHOT 8: ML shot behind Hayden.
SHOT 9: L shot. Hayden in foreground. Pull shot to show background with Gianni in focus.
SHOT 10: CU of Gianni, turns to the side.
SHOT 11: Establishing LS of Hayden and Gianni.
SHOT 12: MCU of Hayden. Dialogue.
SHOT 13: CU of Gianni's face.
SHOT 14: Second MCU of Hayden.
SHOT 15: M shot of Gianni, drawing sword.
SHOT 16: M shot, PAN right as Hayden backs away and Gianni advances.
SHOT 17: ML shot, Gianni pushes Hayden.
SHOT 18: MOA M shot as Hayden falls.
SHOT 19: MCU of Gianni, camera tilted up at him.
SHOT 20: M of Hayden on floor, camera tilted down.
SHOT 21: MCU of Gianni, stabs at Hayden. Fade to black.
SHOT 22: Fade back in, L of Gianni walking away down the path. Camera pans right to the forest.
SHOT 23: M of Hayden's hand moving and gripping, fade to white background.
Tuesday, 23 March 2010
Tuesday, 16 March 2010
Special Effects needed
For the shoot, we are going to be using the effects of a smoke bomb. This is not a real bomb, but a chemical reaction with simple household objects to make a desired effect of smoke in the area.
I will be making a total of three to four of these smoke bombs in case will we be needing additional effects.
Here is the link for instructions on how to make a smoke bomb:
If the video doesn't work, here is the list of ingredients and simple instructions I will be following.
A pan
Aluminum foil
Scoop of Baking soda
200g Sugar
300g Potassium Nitrate (fertiliser stores)
Matches
Stove
Mixing sticks
Red Dye
A cup
A fuse, firework or string preferable.
Method:
1. Light the stove and place the pan over it.
2. Add three parts potassium to two parts sugar and add baking soda because we want it to rise. We will also add dye to make the smoke colored.
3. Mix the sugar until it liquifies into a caramel
4. Take out the mixture and place it onto the aluminum foil
5. Wrap it up tightly and put the foil in a cup, placing sticks into the mixture to allow it to aerate. Wait until it is cooled. Place the fuse into the mixture at this point.
6. When cooled, wrap tightly and ignite when ready with the fuse.
The smoke bomb should be complete
The hazards of this could be any athsmatic crew and actors inhaling the smoke and having an attack but luckily, most of the crew are not and the ones who are have safety measures in place to counter the effects of the smoke bomb.
Herre is the link for this - http://www.metacafe.com/watch/517953/mnkjbniul/
I will be making a total of three to four of these smoke bombs in case will we be needing additional effects.
Here is the link for instructions on how to make a smoke bomb:
If the video doesn't work, here is the list of ingredients and simple instructions I will be following.
A pan
Aluminum foil
Scoop of Baking soda
200g Sugar
300g Potassium Nitrate (fertiliser stores)
Matches
Stove
Mixing sticks
Red Dye
A cup
A fuse, firework or string preferable.
Method:
1. Light the stove and place the pan over it.
2. Add three parts potassium to two parts sugar and add baking soda because we want it to rise. We will also add dye to make the smoke colored.
3. Mix the sugar until it liquifies into a caramel
4. Take out the mixture and place it onto the aluminum foil
5. Wrap it up tightly and put the foil in a cup, placing sticks into the mixture to allow it to aerate. Wait until it is cooled. Place the fuse into the mixture at this point.
6. When cooled, wrap tightly and ignite when ready with the fuse.
The smoke bomb should be complete
The hazards of this could be any athsmatic crew and actors inhaling the smoke and having an attack but luckily, most of the crew are not and the ones who are have safety measures in place to counter the effects of the smoke bomb.
Herre is the link for this - http://www.metacafe.com/watch/517953/mnkjbniul/
Friday, 12 March 2010
Prop Pictures
Tuesday, 9 March 2010
Gianni Aquazi - Based on Genesis Rhapsodos
I have loosely based my character Gianni on a character from the game final fantasy 7 crisis core, Genesis Rhapsodos. He is a character who is never interupted when speaking and is never lost for words, thus i have made my characters dialogue more poetical and fast flowing based on Genesis's constant quotes from what originated as a book of poems and was then adapted into a play called 'LOVELESS'. - http://finalfantasy.wikia.com/wiki/LOVELESS
I feel that this gives the character a mysterious edge and gives him more power in language over Hayden Astley, which is important as Gianni should be the character with the majority of power and dominance over all aspects in this 2 minute production.

Genesis Rhapsodos - http://images1.wikia.nocookie.net/finalfantasy/images/e/e1/Cc-genesis-rhapsodos.jpg
I feel that this gives the character a mysterious edge and gives him more power in language over Hayden Astley, which is important as Gianni should be the character with the majority of power and dominance over all aspects in this 2 minute production.

Genesis Rhapsodos - http://images1.wikia.nocookie.net/finalfantasy/images/e/e1/Cc-genesis-rhapsodos.jpg
Friday, 26 February 2010
Tuesday, 23 February 2010
The Ankou
On this blog, we've been talking a lot about the Ankou but information has been a little vague on where this character came from. But no more! Here is the research I've done into this servant of Death and how his character functions and works.
The Ankou originates from the Celtic folklore of Brittany. He or she is an omen of Death and his official title is the 'King of the Dead'. He or she is the traditionally the last person within the parish to die during the year. They then take up the role as the Ankou and every parish in Brittany had their own Ankou.
This being would then travel to the houses of those about to die, accompanied by two ghostly figures and a cart, and knock on the door with a sound that can sometimes be heard by the living. They take the souls of the recently departed and loads them onto the cart before leaving for the next house.
There is an old story regarding the Ankou where three brothers come across the Ankou disguised as an old man upon his cart down a dark road one day and break it. The oldest two brothers scorn him and leave where as the third brother stays behind to help him repair the cart.
The next day, the ones who had scorned the Ankou had both died most horribly but the third brother, who had stayed to help, only had his hair turned white as a reminder of who the figure was.
The Ankou originates from the Celtic folklore of Brittany. He or she is an omen of Death and his official title is the 'King of the Dead'. He or she is the traditionally the last person within the parish to die during the year. They then take up the role as the Ankou and every parish in Brittany had their own Ankou.
This being would then travel to the houses of those about to die, accompanied by two ghostly figures and a cart, and knock on the door with a sound that can sometimes be heard by the living. They take the souls of the recently departed and loads them onto the cart before leaving for the next house.
There is an old story regarding the Ankou where three brothers come across the Ankou disguised as an old man upon his cart down a dark road one day and break it. The oldest two brothers scorn him and leave where as the third brother stays behind to help him repair the cart.
The next day, the ones who had scorned the Ankou had both died most horribly but the third brother, who had stayed to help, only had his hair turned white as a reminder of who the figure was.
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